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Ride Day

A training ride as an arcade game. Get to the destination before the target time without crashing. Eight days a week, three lives.

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High scores

  1. No scores yet. Be the first.

Segment KOMs

Each day has one segment, the same road every week. Its KOM is the fastest time anyone has ridden it.

    Controls

    ← →
    Steer
    ↑
    Go hard: faster, drains your legs
    ↓
    Ease off and brake: your legs recover
    Space
    Sprint
    S
    Hand signal before a bend, for style points
    E
    Eat a gel
    D or Q
    Drink from your bottle
    P M
    Pause, sound

    How to ride

    • Legs drain when you go hard or sprint and refill when you ease off. Empty legs mean a forced crawl.
    • Fuel burns all ride. Run dry and you bonk: the screen swims and steering goes heavy. Gas stations and the team car refill your pockets.
    • Drafting behind a truck or bus is fast and restful, but you can't see past it, and it will brake.
    • Segments glow on the road. Beat the KOM time for a bonus and a new title.
    • Red lights: waiting costs time, running them costs karma and sometimes brings the police.
    • Every hazard warns you first: a driver in a parked car, a blinker, barking, a phone's glow.
    • Make the top ten and you sign the high-score table with three initials, arcade style.

    It's satire. In real life, stop at red lights and ride outside the door zone.